dale00474 wrote:Just out of curiosity is there a way to shut it off when not attended? I am starting to wonder if such a thing is needed on the server. With people making the hugely efficient farms and massive animal farms for breeding I wonder how much it is lagging the server. Not trying to pick on you crusty, just saying this as a suggestion. I know when I go to a few areas with huge animal populations or spawners it tends to slow the server down a bit.
i have though this out
for one the area is in a unloaded non spawn chunk in the end
players must teleport in and cannot use /sethome in the area (i blocked it)
the only way in is via the command above or a mod/admin that can bypass region flags use and use /sethome
there is no warp atm
i would like to see someone jump across to it since its ~200 blocks away from land
the spawner will auto shut of when all players leave the area (mob spawner chunk)
when not in use the spawner should have 0 effect on server performance other than the extra 2mb of map size that is stored on the servers hard drive
while in use the spawner should have the same effect as any other high performance spawner